Who can use our services?
Anyone using this site, or commissioning work from us, agrees to these terms. Simple enough, right? If you’re acting for a studio, publisher, or agency, you confirm you’ve got authority to bind that business.
These terms explain how LoomFish Games's website, services, and game products can be used. They’re written to protect both sides, keep expectations clear, and make sure partnerships start on solid ground.
What’s covered here?
Use of the website, IP ownership, service limits, payments, third-party tools, account conduct, and the practical bits that keep a game partnership running smoothly.
Anyone using this site, or commissioning work from us, agrees to these terms. Simple enough, right? If you’re acting for a studio, publisher, or agency, you confirm you’ve got authority to bind that business.
Use the site lawfully, don’t interfere with its security, and don’t copy, scrape, or resell content without permission. We build games for people, not for bots or shortcuts.
Game development and publishing work may include separate statements of work, milestones, or licensing terms. Which one applies? The signed project paperwork does.
We may update the page when the business, laws, or services change. If you keep using the website afterwards, that usually means you’re happy with the latest version.
We keep ownership where it belongs. Our website content, brand assets, code, and game materials stay with LoomFish Games or our licensors unless a separate written agreement says otherwise. That includes logos, UI patterns, screenshots, trailers, and anything else that helps tell our story.
You’re welcome to browse, enquire, and work with us, but you can’t reproduce, republish, reverse engineer, or commercially exploit our materials without permission. Fair deal, yes? It keeps the creative work valuable for everyone involved.
If a signed project contract, licence, or publishing agreement conflicts with these terms, the signed document wins for that specific work.
Any commercial work will spell out costs, milestones, and delivery criteria. We don’t hide the numbers. If a deposit or staged payment is needed, we’ll say so before the work begins.
Games and websites often rely on external services. If a platform changes its rules or outages happen, we’ll work around it where we can. Still, some things are simply outside our control.
We provide this site and our services with reasonable care and skill, but we can’t promise uninterrupted access, zero defects, or compatibility with every device on the market. Mobile ecosystems move fast. Sometimes very fast.
To the extent allowed by law, LoomFish Games isn’t responsible for indirect losses, loss of profit, or damage caused by misuse, unauthorised access, or actions taken by third-party platforms. If something goes wrong, we’ll handle it with professionalism and a proper review.
Send us the brief, the platform details, and the timeline. We’ll point you to the right contract route, because a good launch starts long before the store listing goes live.
Yes, if you browse the website or use it to contact us, they apply. If you’re signing a project agreement, those specific terms may sit alongside these ones.
Personal, editorial, or press use may be fine in some cases, but commercial use needs permission. Why guess when asking takes a minute?
We work with partners across regions, but UK law and venue may still matter depending on the agreement. If that sounds technical, that’s because it is.
Based in Sandwell, West Midlands, LoomFish Games develops casual and themed mobile games with a clear focus on good UX, reliable delivery, and partnership-friendly publishing.