Built to be seen
Store pages, screenshots, keywords, ratings. Everything gets tuned so players can find you faster.
From App Store optimisation to global marketing campaigns, your game deserves to be discovered. We don't just push builds into stores. We shape a launch, refine the story, and help players care enough to tap install.
Got a sharp casual title, a themed puzzler, or a brand-led mobile experience? We'll review it with honest eyes and a publisher's instinct. Why settle for silent releases when you can build momentum?
15+
partner titles published
4.5★
average player rating
8-12
weeks to launch
Store pages, screenshots, keywords, ratings. Everything gets tuned so players can find you faster.
We plan the run-up, not just the release day, so your game lands with a proper signal.
Why Publish With LoomFish Games?
You want reach, but you also want care. That balance matters, doesn't it? We bring practical publishing discipline to games that deserve a proper shot, from first metadata pass to post-launch tuning.
We shape keywords, visuals and copy so your page works harder. Small adjustments. Big lift.
Central highlight
Our portfolio has achieved an average 4.5★ rating across published partner games. That's the kind of proof that makes conversations with investors, brands and players feel easier.
Paid campaigns, creator outreach and community beats aligned to the regions that matter most.
We map rewards, ads and IAPs with restraint. Good monetisation feels fair, not pushy.
We spot awkward onboarding, broken loops and store submission snags before players do.
We help players feel like insiders. That usually starts with a clear story and a welcoming tone.
Retention, conversion, session length. We turn noisy dashboards into decisions your team can actually use.
Our Publishing Process
You send the game. We look at the fit, the polish and the potential, then map a launch path that suits the project rather than forcing a template on it. Sounds sensible, right?
Typical publishing cycle
8-12 weeks
from submission to launch, depending on scope, artwork readiness and testing needs.
Send us a build, your pitch and any store history. That first look tells us a lot.
We share honest feedback and decide if the project needs soft launch, refocus or a bigger push.
We polish store listings, age ratings, screenshots and metadata until the package feels ready.
We line up community posts, creators and media outreach so launch day doesn't arrive alone.
After release, we keep reading the data, adjusting live ops and protecting the momentum.
A few things teams ask us a lot. IP, revenue share, submissions — the usual practical bits.
Yes. We structure publishing around partnership, so your studio keeps ownership of the intellectual property unless a project calls for a different commercial model.
We tailor terms to the project, the risk profile and the amount of support required. Clear numbers first. No foggy spreadsheets.
A playable build, a short pitch, platform targets and any notes on art, monetisation or live plans. That gives us enough to give useful feedback quickly.
Got a game ready for the world?
We review every submission within 14 days and share feedback even when the fit isn't quite right. Why wait on a vague answer when you can get a proper response from a team that knows mobile publishing?
Prefer email? Reach us at [email protected] or call +447957150060.
No form black hole. Just a quick read, a thoughtful response and next steps if there's a fit.
We back teams who care about the player experience as much as the release schedule.
Store readiness, audience growth and monetisation planning all pull in the same direction.