Meet the studio

We're LoomFish Games — nice to meet you.

A mobile game studio based in Sandwell, West Midlands, making casual and themed games that bring a smile to millions. Curious how we got here?

We started small, with a scrappy team, a shared obsession for polished play, and a simple idea: games should feel welcoming from the first tap.

Rooted in
Sandwell
Focus
Casual play
Tone
Warm
Partners
Worldwide
Creative mobile game studio team gathered around a bright desk with tablets, sketches and colourful UI mockups in a West Midlands office

Studio mood

Friendly, lively, precise.

What we ship

Games that stick.

Our story so far

A small office, a big dream.

We began in Sandwell with a sketchbook, a test device, and a stubborn belief that mobile games could be bright, generous, and brilliantly built. Why did that matter? Because players notice the little things.

2017

The first prototypes

We built quick, playful experiments after hours, testing mechanics with friends and family. That feedback loop shaped our studio culture from day one.

2019

Our first published release

Launch day was chaotic, exciting, and unforgettable. The game found its audience quickly, and we learned how much good UX can do for retention.

2022

Crossing one million downloads

That milestone felt surreal. The best part? Seeing players return for more, because the game loop felt fair, clear, and genuinely fun.

Today

Publishing and partnership growth

We now support partners with design, development, publishing strategy, and game UX. Want a studio that thinks beyond launch day?

Game team reviewing colourful concept art and prototype screens on a studio wall Developer and artist collaborating over a tablet and storyboard in a compact office space Studio desk with phone test devices, sticky notes and UI sketches during a mobile game review Small West Midlands team celebrating a game launch in a bright meeting room

The people behind the pixels

A small team with very different superpowers.

We’re designers, developers, artists, and publishers, but we’re also the sort of people who argue kindly about interface spacing. Sounds familiar?

Say hello
Amelia Brooks smiling beside a tablet and mood boards in a mobile game studio

Amelia Brooks

Game Designer

Crafts the loops, balances the challenge, and keeps every session feeling just one more round away from perfect.

Fun fact: she’s suspiciously good at spotting broken tutorials.

Ryan Singh focused on code review with dual monitors and a prototype build on screen

Ryan Singh

Lead Developer

Turns ideas into stable, smooth builds and quietly removes the bugs nobody wants to talk about. Nice work if you can get it.

Fun fact: he keeps a spreadsheet of load times.

Maisie Evans painting colourful character art on a studio tablet with brushes and swatches nearby

Maisie Evans

Artist / Animator

Builds characters with warmth, motion, and just enough personality to make players care before they realise it.

Fun fact: her favourite game genre changes every week.

Oliver Cole reviewing publishing dashboards and app store data in a quiet office corner

Oliver Cole

Publishing Manager

Keeps launches organised, stores happy, and partners informed. A calm head when the schedule gets lively.

Fun fact: he’s got over 200 board games at home.

Exterior view of a modest West Midlands studio building with a welcoming entrance and signage

Based in the heart of England

Sandwell is home.

Our studio sits at 10 Rounds Green Road, Sandwell, West Midlands, B69 2BU. We work locally, but our partnerships reach far beyond the postcode. Who says a good idea needs a big city address?

Phone

+447957150060

Need a quick answer? Call us during office hours or leave a message and we’ll ring you back.

Email

[email protected]

Send over a brief, a build, or a rough idea. We read the first message carefully, every time.

Availability

Virtual meetings available

We work with partners worldwide, from the West Midlands to anywhere with Wi-Fi. Prefer a remote call? That’s fine with us.

Come say hello — virtually or in person.

Ready to talk game design, publishing, or a fresh partnership idea? We’d love to hear what you’re making.

Start the conversation